Thread:GoldenDoodle/@comment-26544836-20160531222309/@comment-32738051-20160601174332

Actually, it's more than just that, Sue. Foss has pointed out to me before that MyTona assigns every CI and CE and special item a unique code in the game program and game sort is by that code, low to high. I've noticed that sort is specific to inventory, left to right (top before bottom in Gifts, if the collection is giftable). I've also noticed the sort order in Shop is slightly different (e.g. arrows appear before postcards, roses and candles in Inventory and Gifts but appear after them in Shop). Foss has noted the sort order in Collections, with sorting disabled, is based on when a collection was added to the game, not the code for each CI in it. Though I have yet to prove it, I think MyTona has gaps in their coding assignments to allow for adding newer items that can show up lower in inventory. However, at least the majority of new items added to the game are assigned higher codes and so will sort to the end of inventory.

The Wish List sort, like the inventory sort, is by item code, which is why it re-sorts often when you add different items to it, whether CIs or CEs. Some CIs have lower codes than some CEs, which is why sometimes CIs appear in the Wish List to the left of CEs in the list.

I don't know what other players do but I do tend to gift from the right of the Wish List first instead of the left because I want to gift the higher coded CEs/CIs before gifting lower ones. I do this mainly because I realize there is a very good chance many of my friend's other friends may be lower in level than me and may not have unlocked the higher level CEs yet and/or may not have the higher level CIs in their inventory yet, or at least not to spare. It used to be I would only gift from the right of the list but now I gift more in rotation, though I still start from the right. For example, when I TT on weekends, when gifting CEs, I start with item 5 first then the next time item 4, etc. On weekdays, I have been using a 5-day tracking sheet and using that I'll gift whatever I gifted the previous week, if it's still on the friend's Wish List. But, if it isn't, I'll pick an item from the right of the Wish List that I haven't recently gifted (i.e. one not on my 5-day tracking).

I didn't mention special items, like tokens, but I have methodologies for that too. I have friends on this Wiki who are friends in game who have requested special items. When they do, I note it in my tracking sheet and then gift the requested items exclusively until they're ready for me to stop. I've passed week 20 on one of those requests. Some friends change their player name in game to indicate they want bugs or tokens or both, etc. so I make sure to look at player names so I can honor those requests until they change their name again. And if a player has a blank Wish List or hasn't filled all 5 slots, I'll usually gift special items in rotation until they have a full Wish List again. Sometimes a blank Wish List means the player is away but I'll usually continue gifting them until I get the game message they've been gone awhile and my gift fails to get sent. Sometimes when a person only has 1-2 items on their Wist List, it means they really want a lot of that to the exclusion of all else they might need. Unless that person has requested here on this Wiki or in their game name to receive a special item instead, I usually give them only those Wish List items in rotation. For example, if a friend has winding key (lower code) and steel spring (higher code) only on their WL, I'll give in rotation 3 of the latter and 2 of the former on weekdays until their WL changes.

I suspect my gifting is more complex than a lot of players' but, even so, the variances in how players prefer to be gifted is WAY more complex than how I gift. I am on Windows and, as Katie said, there may be differences on other platforms as to how the sort is handled but I'll bet that other players who gift from the right have similar reasons. In the end, without a chat feature in game and with so many different interpretations being possible for the in game communication options available to us, each player has to make their best guesses and take their chances on the outcome both in what they want to receive from their friends at any given time and in what they choose to give them. And always remember, every player's gifting is also affected by the speed at which they gift as well as by any gifting methodologies they use regularly.