Thread:SeriouslyAddicted/@comment-26384327-20150803190502/@comment-26224165-20150806233212

I have been looking into this issue further, but don't have anything new at this point.

AAA - I play the game on a Win 8 laptop, so I have access to the game's files. What I can tell you is that the basic profile information for each of your Friends is fetched from the server whenever you open the Friends window or switch between tabs in the Friends window. This information is stored in a separate file and is the reason why you can see correct information for a Friend who is experiencing LBS when you click on their avatar in the Friends window.

Normally, when you visit a Friend's desktop, it appears that only the supplemental information needed to display/allow you to interact with their desktop is sent from the server. When you visit a Friend experiencing LBS, the server sends information for that Friend with values associated with an unitialized (brand new) game. The only way to tell that this information is associated with your Friend is through their User ID (look for a string beginning with "suid" in the data above). A unique User ID is assigned to a Player when a new game is started. The fact that the game uses the User ID as the access point (key) for each player explains why you can have multiple Friends with the same username (e.g. I have 2 Friends with the username "Player").

SA - I apprecaite your kind words and your explaination. I'm really glad that you are active on this site. Also, I would like to thank AAA and the others who provide support/encouragement to the members of this community.

The data could be sent to the developers, but I would be very surprised if they weren't aware of it already. The log file is very sparse/cryptic. The fact that it exists in the log file seems to indicate that its purpose is to assist the developers in troubleshooting the problem.

~Donald