Thread:AndalayBay/@comment-29785768-20170223140206/@comment-27904998-20170224163848

No, tea is free.

Yeah, that was my impression as well. I wasn't even close. I tore a strip into G5 over that one, not that they listen. I even complained to Apple because they stopped updating one of their other games and have now re-released it under a new name. I bought consumables thinking that it had 30 levels when all it really had was 10. I complained about PS as well saying that it was too hard and how they had set up the event to force you to spend real money. I don't think Apple is going to do anything unfortunately.

Yeah, I write down the patterns for both kinds of lock puzzles. For the plunger version, I can't remember more than a few numbers in the sequence, so I have to write it down as I go. Sometimes I still get caught up in which options I've tried and I run out of time!

For the rotating locks, I'm now at the point where each dial controls two wheels. I write them down too. So one of the patterns from a recent game was 13 24 23 14. For a while I had it where there was only one dial that controlled one wheel, but not anymore. It was easier then. I also have to write down the letter that sets one the wheels. If I'm lucky I'll only have to go through about three iterations before I figure it out, but I've learned not to waste tools on it anymore. Failing locations is just a part of this game.