Thread:Redbeard99/@comment-27294075-20171109224724/@comment-28844152-20171113082321

Good that I've found this again (the 70% anon was me, tablet was logged out).

I copy one post I made on the other thread here which was in responses to the bold that GEL wrote, cited here by Redbeard two posts above. "GEL, how do you think your game can work without game files? They are the game. Files and what you see belong to G5 and MyTona.

Edit: Kat and you have made a page linking to the Object Finder. This tool is reading the game files to create those pictures with all locations marked (a link to the program code was posted here, so this is not guessing by me). This shouldn't be linked here then. "

Special gifting, TTing, long-running talismans all make G5/MyTona lose money, in which way we are listing collections here has nothing to do with their income. So they won't bother about it.

In other G5 games (licensed or own) those files that contain item-id <-> text in various languages relationships, where to find a quest item and quest order, weightings of picture modes and all that stuff, look like compiled bytecode. I can't read it by opening the file. For SSHM and Seekers Notes (SN) MyTona has all this in plain text files.

In SN, MyTona has encrypted the files with your FL and your gifts now, but not those files mentioned in the previous paragraph ... they don't have a problem with you knowing what they contain, only with you using that information to reduce their income.

Also in SN one player recently had a problem with blank messages popping up and items not being put into inventory. I finally found out that this was due to a restriction of inventory size in terms of how many different items you can have. I found that limit in one of those game files. When I wrote an email to MyTona mentioning that file, I received a nice answer thanking me for letting them know and promising to change it in future updates. No threat of sueing me or telling me, it was illegal what I did.