Thread:Neo34/@comment-28411013-20160706014633/@comment-27642721-20160706080616

Yes, exactly like that (no onlineupdate or updatecnt). I don't know what any of this really means, but "timer" is indicative of trying to take into account the inherent delay in server comms. I don't think using a figure of 301 (to match max number of gifts) would have any meaning here, but increasing time-outs and length of time permitted for a server to respond does seem to help in getting the TempGifts.xml cleared out. One other thing I've noticed with the TempGifts file: if you collect the TYs slowly, the "Accepted" uids go into the file but are cleared out again in the background i.e. the server is being notified of a successful collection. The TY remains in the file to be added to the inventory once the Friend window is closed. Collecting a large number of TYs quickly just fills the file with "double uids" which don't clear out as fast, but if you click away from the gifts tab within the friends window to, say, Invite and then back again to Gifts, this seems to trigger a server reconnection and the uids are cleared.in the background. However, a file with just the TYs to be added to the inventory will still crash the game, it appears, if there are too many of them at once...seems like the problem is related to the size of the file and the amount of processing that needs to take place.