Artifacts

The second tab accessible in the Collections section shows the list of Artefacts currently available in the game. Artefacts are created by combining sets of 5 collections already combined. Artefacts work similarly to Talismans. There are three types of Artefacts, the original four that are initially available and then two other types that are obtained during challenges. The first type is a one-off that is a prize for completing the 30 special quests of the challenges. The second type is created from items collected during the challenges and potentially can be made over and over again like the original four. The third type is a prize for completing the regular quests of the updates.

With the exception of the first eight Artefacts, all of the 'Amulets' are created when collections are combined. Most of the 'Talismans' are given as rewards.

See the List of Artefacts page for the list of the collections required to create each Artefact.

Combining & Creating Artefacts
Artefacts can be combined in the Artefacts tab of the collections section of the game.

Combining Artefacts works in the exact same way as combining collections and Talismans in the game. The difference is that clock parts are used instead of other Combining Elements to combine the 5 collections that will create the Artefact. Players must first complete the 5 collections required before being able to do so. The collections needed to create each Artefact are listed on the List of Artefacts page.

Combining an artefact will use up one of each of those combined collections in the players inventory, in the same way that combining a collection will use up one of each of the 5 items for that collection in the players inventory. This means that the total number combined for those collections that appears in the collections tab will go down by 1. If you have only 1 of that collection to begin with, then that collection will appear as an uncombined collection again in the collections tab, and the green completed banner will disappear.

In the picture above, the player currently has 26 'Flower Petals' (from combining the 'Holiday Traditions' collection 26 times); 3 Lover's Valentine's Cards (from combining the 'Valentine's Card' collection 3 times); 10 Fireworks (from combining the 'Long-Awaited Date' collection 10 times); and 2 'Pairs of T-shirts' (from combining the 'Enamored Presents' collection 2 times). They do not have any 'Flower Hearts' (from combining the 'Hearts' collection). Once the player finds the items for the Hearts collection and combines it to create a Flower Heart, they will be able to combine the Valentine's Amulet Artefact. They will also need 20x Second Hands, 20x Minute Hands, 20x Hour Hands and 20x Clock Faces to use as combining elements to combine the Artefact. (The clock elements may be put in the players wish list.) Once they combine this new Valentine's Amulet, the number of combined 'Holiday Traditions' collections in the collections tab will reduce from 26 to 25, the number of 'Valentine's Cards' collections will reduce from 3 to 2 etc. And the 'Hearts' collection will go back to appearing to be uncombined as the only 'Flower Heart' created will be used in making the Valentine's Amulet.

You may combine more than one of each Artefact at a time. They will stay in the Talismans section of your inventory until they are used. In the example above, the player already has 4 Valentine's Amulet Artefacts, so combining another will add a 5th to their inventory. As the player uses these Valentine's Amulets, the number of completed Valentine's Amulets in the Artefacts section will reduce from 4 to 3 and then from 3 to 2 etc. If the player were to use all 4 Valentine's Artefacts in their inventory, then the Valentine's Amulet Artefact will look uncombined in the Artefacts tab of the collections section, and the green completed banner would disappear from the Valentine's Amulet's entry in the section. It would go back to looking like the Valentine's Artefact was never combined, like the Amulet of Santa Artefact above it in the picture.

Using Artefacts
To activate an Artefact you have already acquired/combined, go to the Talismans tab of the Inventory section, and scroll until you find the Artefact you wish to activate. Press the image of the Artefact to bring up a box describing what it does. Press the green 'Use' button to activate the Artefact.

It is possible to have 12 artefacts running at the same time.

Experience 1. Scroll of Wisdom (+exp points by 100%) Chance 2. Diamond horseshoe (+chances of finding by 90%) 3. Magic Crystal increases the odds of finding Objects and Coins by 12% Coins 4. Treasure Map increases coins by 200% Time management 5. Time Talisman adds 60 seconds for pictures & puzzles investigations Energy 6. Angel wings increases energy recovery up to 10 times 7. Valentine's amulet reduces the amount of energy consumed by 10% 8. Sea Amulet increases the effect of all energy boosters by 25% Less special items for paid rooms 9. Amulet of Santa or Amulet of Rarities saves on tokens, arrows, carrots, Christmas balls, etc by 20% Levelling up faster 10. Amulet of Peace or Farmers Amulet - increases the rewards for visiting and helping friends by 50% 11. Cupid Medallion - help a friend and increase the number of loot dropped by 20% Strength 12. Golden Weight Disk - 5x Power/Strength recovery

Descriptions of Behaviour
The description for different Artefacts is not always the same, this list shows the different texts which appear in the game's Inventory or Artefacts tabs but have the same results and behaviours. (Text in Bold is taken directly from game, xx indicates a number)

'''Increases experience points earned by successfully investigating a picture by xx% Increases experience gained for investigating locations and puzzles by xx% Boosts experience gained for investigating locations and puzzles by xx% xx% experience'''
 * Increases the experience points earned after the successful investigation of pictures or puzzles by xx%, same as a Sage or Scroll

'''Increases coins from exploring pictures by xx% Increases coins from investigating locations and puzzles by xx% +xx% coins'''
 * Increases coins earned after successfully investigating a picture or puzzle by xx%, same as a Merchant or Money Bag

'''Increases the chances of finding objects inside pictures by xx% Increases chances of finding objects in locations and puzzles by xx% xx% chances winning items xx% chances xx% to your luck'''
 * Increases the chances of winning items after the successful investigation of pictures or puzzles by xx%, same as a sleuth charge or Horseshoe
 * Fossiliferous Blog on "What do Luck Talismans actually do"

'''Increases time for investigating pictures by xx seconds Increases time for investigating photographs by xx seconds Increases time for investigating locations and puzzles by xx seconds +xx seconds'''
 * Increases the time allowed for each picture investigation or puzzle played by 1 minute so text and silhouette picture modes will be given 4 minutes instead of 3 minutes to complete; night, morphs, pairs and curse picture modes and pictures with anomalies will be given 6 minutes instead of 5 minutes to complete, and all puzzles will be given an extra minute to play.

'''Accelerate power recovery by x times Power recovery increased by x times Increases power restoration by x times'''
 * Increases recovery of power used for visiting friends by x times

'''Triples speed of energy recovery Increases energy restoration by 5 times Increases energy recovery up to 5 times Energy restoration by 5 times 5 times the energy restoration '''
 * Energy Recovery Timer will count by 3 seconds or 5 seconds instead of every second, same as the Winged Lightening

'''Decreases the number of required items for investigating paid scenes by xx% Reduces the number of special items required to play certain pictures by xx% xx% fewer required items -xx% items -xx% required items''' (e.g. Seahorses to play Ship's Deck during Time Trap Event and Christmas Baubles to play Christmas Eve during Christmas Update)
 * This means you will need
 * xx% fewer Fireflies to play Night Garden
 * xx% fewer Ladybugs to play Mill
 * xx% fewer Carrots to play Illusionist's Room
 * xx% fewer special items to play an Event picture during a challenge

'''Reduces the amount of energy consumed on locations and puzzles by xx% Decreases energy consumption from exploring locations and puzzles by xx% -xx% of energy -xx% energy consumption'''
 * Reduces the number of energy points needed to play every picture and puzzle by xx% same as if a Sage charges a picture.

'''Increases rewards for visiting and helping friends by xx% +xx% of rewards +xx% to your reward +xx% rewards'''
 * Increases the experience points and coins by 50%. That is, players will earn 150 experience points and 150 coins per Visiting Bonus instead of 100 each. Also each charge/tick of a picture will earn 75 exp and 75 coins for each charge instead of 50. It does not increase the drop rate of collection items when visiting, nor the drop rate of special items from daily bonuses

Protects you from "Night" mode
 * Stops night mode from appearing again after it has been cleared from a picture, no matter how many times it is played. It will not clear existing night mode pictures until they are played.

'''Increase the effect of all the energy boosters by xx% Increases the effect of each energy booster by xx% +xx% effect of energy boosters'''
 * Increases by xx% the value of the energy boosters when you drink/eat them. In the case of the Sea Amulet with 25% bonus, a Cappuccino will give you 37 energy points instead of 30 and an Donut will give you 125 points instead of 100. Also Dinners will add 12 points to your maximum bonus

Help a friend and increase the number of loot dropped by 20%
 * Unique text from the Cupid Medallion. This Artefact increases the coins and experience points when Visiting & Charging Friends by 20%. That is, players will earn 120 experience points and 120 coins per Visiting bonus instead of 100 each and 60 experience points and 60 coins for each Charge instead of 50 each. BUT this amulet is unusual in that other Amulets of the same type CAN STACK on this one. Thus you can also have active ONE of the Farmer's, Peace or Forest Amulets running at the same time. This will then give you 180 Experience points and 180 Coins for each visit and 90 Points and 90 Coins for a charge.

Artefact List with Pictures
The icon in the game for each Artefact is shown, along with the Artefact's duration and function once activated.

One-off Artefacts with Pictures
Some Updates contain Timed Challenges, that ask players to complete certain tasks within a certain time frame in return for rewards. Sometimes these rewards are Artefacts that are stronger than existing Talismans of the same function, and last for longer periods of time when activated. These are essentially Artefacts that cannot be won through normal game play (nor combining in the Artefacts tab), but rather are once-off rewards for completing specific challenges.

Each of these Artefacts could only be rewarded/won once during their respective update's timed challenges, and cannot be obtained in the game any more.

Written descriptions
 * Money Tree : Increases coins earned by successfully investigating a picture or puzzle by 200% for 24 hours
 * Magister's Amulet: Increases experience points earned by successfully investigating a picture or puzzle by 80% for 24 hours
 * Symbol of Success : Increases the chances of winning items for the successful investigation of a picture or a puzzle by 50% for 24 hours
 * Time Talisman : Increases the time allowed for each picture investigation or puzzle played by 1 minute in for 24 hours (so text and silhouette picture modes will be given 4 minutes instead of 3 minutes to complete; night, morphs, pairs and curse picture modes and pictures with anomalies will be given 6 minutes instead of 5 minutes to complete, and all puzzles will be given an extra minute to play)
 * Witch's Talisman : Triples speed of energy recovery for 24 hours (so energy will increase by 1 point every minute instead of every 3 minutes for 24 hours)
 * Amulet of Santa : Reduces the number of special items required to play certain pictures by 20% for 24 hours. This means you will need 20% fewer fireflies to play Night Garden; 20% fewer Ladybugs to play Mill; 20% fewer carrots to play Illusionist's Room; and 20% fewer special items to play a special holiday picture during a holiday themed updates (e.g. cupid arrows to play Tree of Dates during Valentines update; Christmas Baubles to play Christmas Eve during Christmas Update)
 * Valentine's Amulet : Reduces the number of energy points needed to play every picture and puzzle by 10% for 12 hours.
 * Sakura Talisman : Reduces the number of energy points needed to play every picture and puzzle by 5% for 24 hours.
 * Amulet of Peace : Increases Rewards when Visiting Friends (Coins and Experience Points) by 50% for 24 hours. That is, players will earn 150 experience points and coins per daily bonus instead of 100 and 75 experience points and coins per charge while visiting instead of 50. Random collections items may also drop more frequently while charging pictures/puzzles/desktop awards.
 * Pathfinder's Amulet : Increases the chances of winning items for the successful investigation of a picture or a puzzle by 30% for 48 hours
 * Sea Amulet : Increases the effect of energy boosters by 25% for 24 hours.
 * Amulet of Rarities : Reduces the number of special items required to play certain pictures by 20% for 24 hours (same as Amulet of Santa).
 * Farmer's Amulet : Increases Rewards when Visiting Friends (Coins and Experience Points) by 50% for 48 hours. That is, players will earn 150 experience points and coins per daily bonus instead of 100 and 75 experience points and coins per charge while visiting instead of 50. Random collections items may also drop more frequently while charging pictures/puzzles/desktop awards.
 * Photographer's Amulet : Increases the chances of winning items for the successful investigation of a picture or a puzzle by 50% for 24 hours
 * Engineer's Amulet : Increases the time allowed for each picture investigation or puzzle played by 1 minute for 24 hours..
 * Amulet of Friendly Aid : Increases power recovery by 5 x for 24 hours.
 * Woodlander's Amulet : Increases energy restoration by 5 times for 24 hours.
 * Dragon's Amulet: Increases coins earned by successfully investigating a picture or puzzle by 200% for 48 hours
 * Great Hunter's Amulet: Decreases energy consumption by 5% for 48 hours.
 * Aviators Amulet : Increases time for investigating locations and puzzles by 60 seconds
 * Amulet of the Forest: Increases rewards for visiting and helping friends by 50% for 48 hours.
 * Sapphire Amulet : Reduces the number of special items required to play certain pictures by 20% for 24 hours
 * Coral Amulet Artefact: Increases coins from investigating locations and puzzles by 200% for 48 hours.
 * Secret of Time Amulet : Increases energy restoration by 5 times for 24 hours.
 * Artists Amulet : Increases the chances of winning items for the successful investigation of a picture or a puzzle by 50% for 24 hours

Related

 * SS Home
 * List of Artefacts
 * Talismans
 * Collections
 * List of Collections
 * Timed Challenges
 * Updates