Board Thread:Current Major Glitch Discussion/@comment-30544675-20180722171833/@comment-33793289-20180818170009

Been having trouble posting this to Podaci's wall so it may show up multiple times...

My theories on FWL based on Podaci's research...

Hi Podaci!

Great explanation of FWL problem especially the graphs and illustration.

I’ve looked it all over and want to share my thoughts in the spirit of trying to help ID/fix the problem.

I think the FWL may occur on devices of players with very large FL. The graphs tell me that newer, lower level games don’t have FWL and older, higher level games all have the problem. “Intermediate” age and mid-level games overlap – some have it and some don’t. It’s been my observation that newer players at lower levels have fewer friends than more experienced, older games have hundreds of friends.

I’m guessing that G5 doesn’t test with games with hundreds of friends and that’s why bug slipped thru.

Why only smaller devices? – It must be related to memory/storage/speed because Windows 10 players are on laptops (like myself) and are not experiencing FWL. Also G5 was concerned about this and released the smaller footprint update. The reality is this game will only get bigger and this was an obvious concern for G5.

Would you be willing to generate additional graphs? – something like  Y-axis being number impacted and X-axis being – number of phones or tablets; X-axis being iOS vs Droid vs Kindle?

Your server illustration caused me to really think about what is going on. I agree there’s a problem with data exchange with the Friends Server (FS) but it may not be the pull query from client/player to FS. Since updated player names are shown in “who visited” screen which you show, that indicates that the game is getting profile updates and is able to show it to player’s friends.

I’m thinking that it’s the push/return data that is sent to the clients (player and their friends) from the server. There’s 2 possibilities: 1) the server has a bug and is unable to send the updated info back to the clients/players 2) the server is able to send the data back to the clients/players but there’s a bug on the client side that prevents the data from updating.

Since the FWL appears to be inconsistent across smaller devices, I think it’s very large FLs that’s triggering it.

You and many others have more experience and insight into the game and how it works, so I look forward to your thoughts and comments on my theories.

Let’s get this fixed ! :-D