Board Thread:Current Major Glitch Discussion/@comment-34708890-20190206024810

After some discussion on another thread (https://the-secret-society.fandom.com/wiki/Thread:697232#49), El and I were testing whether "sticky checkmarks" would clear if the award was harvested or the location was played. The short answer is no.

Following is some findings and suggestions. Has your experience shown that there is some errors in what I have reported below? Do you have other visiting-related concerns or suggestions? We'll need to report this to G5 if this is true.

STICKY CHECKMARKS

More specifically, when El and I went into each others desktops, the checkmarks from when we charged each other a few days ago were still there, including desktop awards. Both of us have harvested the desktop multiple times in the past few days. Still, we each charged additional desktop awards. I time travelled forward to be able to harvest all of my awards, but though cleared at my end, to El I still showed checkmarks on my desktop.

Unlike the sticky checkmark problem last fall (~Aug 2018), so far there is no reported workaround for this problem, and they don't eventually go away. If this keeps up, eventually all awards and locations will have checkmarks on the friends you visit, and we WILL NO LONGER BE ABLE TO CHARGE FRIENDS.

VISITED BY MARQUEE LIST - CONTENTS

The update has also changed how visitors are listed on the "You were visited today by" marquee list. It now appears to reliably list all those friends whose charges have not yet been cleared (this list is not affected by the sticky checkmarks). This list comes up for me within minutes of being charged, but El's took longer to come up. And the list can be long with some names that don't change if there are locations you don't often play and/or if you have friends that visit regularly.

So either players will likely ignore the list, or will need to keep a replication of the list to compare against to see who's changed. And even then one can miss realizing a regular visitor has visited again if their name was already on the list. So while the reliability of the list is an improvement (before up to 2/3 of my visitors didn't show up on the list), I believe the LIST SHOULD ONLY INCLUDE THE NEW CHARGES, not those that have not yet been cleared, whether award or location.

VISITED BY MARQUEE LIST - TIMING

This list no longer pops up when one first opens the game (though often will in a few minutes - perhaps it takes longer to populate from the server). It pops up after new charges as long as you are in the playing window. The problem is that, there is a brief moment when the game flits through your own desktop before getting to visit a friends desktop, and I have seen the marquee list pop up a number of times in that brief moment. As the game won't let one stop and view it at that moment, and it is gone once done visiting, one misses being notified of a visitor (though may still see the visitor if not overwritten by the next time the marquee list pops up). The game SHOULD NOT GO THROUGH ONE'S OWN DESKTOP BEFORE VISITING A FRIEND, which might also slightly speed up visiting. And possibly there should be ANOTHER METHOD TO ACCESS THE VISITOR'S LIST, though I'm not certain how that should work.

HIRING & VISIT BONUS

Relatedly, we all know that having to go to a friend's desktop to hire is now way too time consuming. By combining hiring with collecting the visiting bonus, I have found that the visit bonus counter let's me know how many more hires I can do. Still, the hire button needs to be put back on the friends avatar picture, along with the profession icon, and would fit well in the corners of the avatar above the gift and visit buttons. I suggest that the visit bonus be changed to a hiring bonus so that it is obtained when one hires, while we would still earn experience from using strength to charges friends' desktops.

So any errors above or other ideas or thoughts? 